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BlocksCocoon

Cocoon Active

Sound Event · Infinite loop · 5 layers · 19 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume -4.5 dB · Probability 70 % · Infinite loop · Random Volume -20 … 0 dB · Random Pitch -6.17 … +4.54 st

Eggsac_Loop_01Mono · 44.1 kHz · 4.01 s · 143.2 KB

0:000:04

Eggsac_Loop_02Mono · 44.1 kHz · 4.02 s · 146.5 KB

0:000:04

Layer 2

Volume -2 dB · Probability 50 % · Infinite loop · Random Volume -20 … 0 dB · Random Pitch -6.17 … +4.54 st

Eggsac_Guts_01Mono · 44.1 kHz · 1.25 s · 49 KB

0:000:01

Eggsac_Guts_02Mono · 44.1 kHz · 1.57 s · 55 KB

0:000:01

Eggsac_Guts_03Mono · 44.1 kHz · 1.28 s · 49.8 KB

0:000:01

Eggsac_Guts_04Mono · 44.1 kHz · 1.38 s · 55.8 KB

0:000:01

Eggsac_Guts_05Mono · 44.1 kHz · 1.51 s · 53.6 KB

0:000:01

Eggsac_Guts_06Mono · 44.1 kHz · 1.3 s · 47.2 KB

0:000:01

Layer 3

Volume -8 dB · Start Delay 0.1 s · Probability 40 % · Infinite loop · Random Volume -20 … 0 dB · Random Pitch -6.17 … +4.54 st

Eggsac_Stretch_01Mono · 44.1 kHz · 1.74 s · 68.3 KB

0:000:01

Eggsac_Stretch_02Mono · 44.1 kHz · 1.81 s · 63.2 KB

0:000:01

Eggsac_Stretch_03Mono · 44.1 kHz · 1.81 s · 70.8 KB

0:000:01

Layer 4

Volume -4.5 dB · Start Delay 0.3 s · Probability 70 % · Infinite loop · Random Pitch -6.17 … +4.54 st

Eggsac_Air_01Mono · 44.1 kHz · 1.17 s · 34.9 KB

0:000:01

Eggsac_Air_02Mono · 44.1 kHz · 1.55 s · 47.2 KB

0:000:01

Eggsac_Air_03Mono · 44.1 kHz · 1.37 s · 41.3 KB

0:000:01

Layer 5

Volume -2 dB · Start Delay 0.2 s · Probability 50 % · Infinite loop · Random Volume -20 … 0 dB · Random Pitch -6.17 … +4.54 st

Eggsac_Slime_01Mono · 44.1 kHz · 0.71 s · 28.9 KB

0:000:00

Eggsac_Slime_02Mono · 44.1 kHz · 1.18 s · 47.1 KB

0:000:01

Eggsac_Slime_03Mono · 44.1 kHz · 0.91 s · 38.3 KB

0:000:00

Eggsac_Slime_04Mono · 44.1 kHz · 0.66 s · 27.2 KB

0:000:00

Eggsac_Slime_05Mono · 44.1 kHz · 0.57 s · 25.8 KB

0:000:00

Technical details

Event ID
SFX_Cocoon_Active
Game File
Server/Audio/SoundEvents/BlockSounds/Cocoon/SFX_Cocoon_Active.json
Event volume
-3.1 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
2 BlocksInherited
Maximum hearing distance
10 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
no
Audio category
AudioCat_Ambient (0 dB)
Inherits from
SFX_Attn_VeryQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 4.01 s · 143.2 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Cocoon Active — Hytale Sound Database | ZAP-Hosting