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WeaponsClubWood

Club Wood Impact

Sound Event ยท 1.88 s โ€“ 1.89 s ยท 1 layer ยท 2 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB ยท Random Volume -1 โ€ฆ 0 dB ยท Random Pitch -1 โ€ฆ +1 st

Club_Wood_Impact_Layer_01Mono ยท 44.1 kHz ยท 1.88 s ยท 32.2 KB

0:000:01

Club_Wood_Impact_Layer_02Mono ยท 44.1 kHz ยท 1.89 s ยท 35.5 KB

0:000:01

Technical details

Event ID
SFX_Club_Wood_Impact
Game File
Server/Audio/SoundEvents/SFX/Weapons/Club/Wood/SFX_Club_Wood_Impact.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Weapons (0 dB) โ†’ AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono ยท 44.1 kHz ยท 1.88 s ยท 32.2 KB

Used by

Items and blocks (13)

More game files and server code (2)

  • PrefabsPrefabs/Orbis/Goblins/Encounter_Surface_Objective_Shack_Enkindled/Enkindled_Shack_Undead_002.prefab.jsonPrefab
  • PrefabsPrefabs/Orbis/Goblins/Encounter_Surface_Objective_Shack_Enkindled/Enkindled_Shack_Undead_005.prefab.jsonPrefab

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Random volume (minimum) changed from -2 dB to -1 dB
    • Volume from +1 dB to 0 dB
Club Wood Impact โ€” Hytale Sound Database | ZAP-Hosting