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WeaponsClubSteel

Club Steel Swing

Sound Event ยท 1.59 s โ€“ 1.68 s ยท 2 layers ยท 8 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume -14 dB ยท Start Delay 0.05 s ยท Random Volume -3 โ€ฆ 0 dB ยท Random Pitch -2 โ€ฆ +5 st

Club_Steel_Swing_01Mono ยท 44.1 kHz ยท 1.59 s ยท 27.9 KB

0:000:01

Club_Steel_Swing_02Mono ยท 44.1 kHz ยท 1.63 s ยท 29.1 KB

0:000:01

Club_Steel_Swing_03Mono ยท 44.1 kHz ยท 1.54 s ยท 26.8 KB

0:000:01

Club_Steel_Swing_04Mono ยท 44.1 kHz ยท 1.56 s ยท 27.6 KB

0:000:01

Layer 2

Volume -4 dB ยท Random Volume -2 โ€ฆ 0 dB ยท Random Pitch -2 โ€ฆ 0 st

Player_Clth_Foley_Swing_01Mono ยท 44.1 kHz ยท 0.74 s ยท 24.4 KB

0:000:00

Player_Clth_Foley_Swing_02Mono ยท 44.1 kHz ยท 0.65 s ยท 23.5 KB

0:000:00

Player_Clth_Foley_Swing_03Mono ยท 44.1 kHz ยท 0.68 s ยท 22.9 KB

0:000:00

Player_Clth_Foley_Swing_04Mono ยท 44.1 kHz ยท 0.86 s ยท 26.1 KB

0:000:00

Technical details

Event ID
SFX_Club_Steel_Swing
Game File
Server/Audio/SoundEvents/SFX/Weapons/Club/Steel/SFX_Club_Steel_Swing.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Weapons (0 dB) โ†’ AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono ยท 44.1 kHz ยท 1.59 s ยท 27.9 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) ยท unchanged through 0.7.5

Club Steel Swing โ€” Hytale Sound Database | ZAP-Hosting