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WeaponsClubSpecial

Club Special Swing

Sound Event · 1.64 s – 1.73 s · 1 layer · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Start Delay 0.1 s · Random Volume -14 … 0 dB · Random Pitch -1.82 … +1.65 st

Club_Steel_Swing_01Mono · 44.1 kHz · 1.59 s · 27.9 KB

0:000:01

Club_Steel_Swing_02Mono · 44.1 kHz · 1.63 s · 29.1 KB

0:000:01

Club_Steel_Swing_03Mono · 44.1 kHz · 1.54 s · 26.8 KB

0:000:01

Club_Steel_Swing_04Mono · 44.1 kHz · 1.56 s · 27.6 KB

0:000:01

Technical details

Event ID
SFX_Club_Special_Swing
Game File
Server/Audio/SoundEvents/SFX/Weapons/Club/Special/SFX_Club_Special_Swing.json
Event volume
-4.5 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Weapons (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 1.59 s · 27.9 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Club Special Swing — Hytale Sound Database | ZAP-Hosting