Clay Pot Small Break
Sound Event · 0.82 s – 0.93 s · 2 layers · 4 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume +1.6 dB · Random Volume -1.9 … 0 dB · Random Pitch 0 … +1.65 st
Clay_Pot_Small_Smash_01Mono · 44.1 kHz · 0.82 s · 25.9 KB
Clay_Pot_Small_Smash_02Mono · 44.1 kHz · 0.93 s · 28.8 KB
Clay_Pot_Small_Smash_03Mono · 44.1 kHz · 0.83 s · 27.7 KB
Layer 2
Volume +4 dB
Block_Break_Success_01Mono · 44.1 kHz · 0.3 s · 7.5 KB
Technical details
- Event ID
- SFX_Clay_Pot_Small_Break
- Game File
- Server/Audio/SoundEvents/BlockSounds/Clay_Pot_Small/SFX_Clay_Pot_Small_Break.json
- Event volume
- -4 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.82 s · 25.9 KB
Template for 1 more events
Used by
Items and blocks (7)
Ancient Pot
Furniture_Ancient_Pot
- Block sound set · Mine
Broken Clay Pot
Deco_Pot_Clay_Broken
- Block sound set · Mine
Clay Pot
Furniture_Village_Pot
- Block sound set · Mine
Dark Temple Jar
Furniture_Temple_Dark_Pot
- Block sound set · Mine
Light Temple Pot
Furniture_Temple_Light_Pot
- Block sound set · Mine
Primordial Scarak Pot
Furniture_Temple_Scarak_Secondary_Pot
- Block sound set · Mine
Royal Magic Pot
Furniture_Royal_Magic_Pot
- Block sound set · Mine
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Layer 2: Volume from +6 dB to +4 dB