Cauldron Bubbling
Sound Event · Infinite loop · 1 layer · 1 variant
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -2.9 dB · Infinite loop
Cauldron_Bubbling_LargeMono · 44.1 kHz · 2.57 s · 88.1 KB
Technical details
- Event ID
- SFX_Cauldron_Bubbling
- Game File
- Server/Audio/SoundEvents/BlockSounds/Cauldron/SFX_Cauldron_Bubbling.json
- Event volume
- +2.9 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 2 BlocksInherited
- Maximum hearing distance
- 10 BlocksInherited
- Spatiality (Spatial Blend)
- 0.4
- Concurrent instances
- 50Inherited
- Interruption prevented
- no
- Audio category
- AudioCat_Ambient (0 dB)
- Inherits from
- SFX_Attn_VeryQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, MaxInstance, PreventSoundInterruption
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 2.57 s · 88.1 KB
Used by
Items and blocks (1)
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Volume from 0 dB to -2.9 dB