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BlocksCauldron

Cauldron Bubbling

Sound Event · Infinite loop · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -2.9 dB · Infinite loop

Cauldron_Bubbling_LargeMono · 44.1 kHz · 2.57 s · 88.1 KB

0:000:02

Technical details

Event ID
SFX_Cauldron_Bubbling
Game File
Server/Audio/SoundEvents/BlockSounds/Cauldron/SFX_Cauldron_Bubbling.json
Event volume
+2.9 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
2 BlocksInherited
Maximum hearing distance
10 BlocksInherited
Spatiality (Spatial Blend)
0.4
Concurrent instances
50Inherited
Interruption prevented
no
Audio category
AudioCat_Ambient (0 dB)
Inherits from
SFX_Attn_VeryQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, MaxInstance, PreventSoundInterruption
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 2.57 s · 88.1 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Volume from 0 dB to -2.9 dB
Cauldron Bubbling — Hytale Sound Database | ZAP-Hosting