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OtherToolsCapture Crate

Capture Crate Capture Succeed Local

Sound Event · 1.48 s – 1.51 s · 2 layers · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume -5 dB · Random Volume -2 … 0 dB · Random Pitch -2 … +2 st

Capture_Crate_Capture_Stereo_01Stereo · 48 kHz · 1.48 s · 21.6 KB

0:000:01

Capture_Crate_Capture_Stereo_02Stereo · 48 kHz · 1.48 s · 20.8 KB

0:000:01

Capture_Crate_Capture_Stereo_03Stereo · 48 kHz · 1.51 s · 20.9 KB

0:000:01

Layer 2

Volume -7 dB · Start Delay 0.1 s · Random Pitch -1 … +1 st

Player_Item_Pickup_01Mono · 44.1 kHz · 0.1 s · 7 KB

0:000:00

Technical details

Event ID
SFX_Capture_Crate_Capture_Succeed_Local
Game File
Server/Audio/SoundEvents/SFX/Tools/Capture_Crate/SFX_Capture_Crate_Capture_Succeed_Local.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
5
Interruption prevented
Yes
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, AudioCategory
Audio format
Original Ogg Vorbis, Stereo · 48 kHz · 1.48 s · 21.6 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Capture Crate Capture Succeed Local — Hytale Sound Database | ZAP-Hosting