Capture Crate Capture Succeed Local
Sound Event · 1.48 s – 1.51 s · 2 layers · 4 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume -5 dB · Random Volume -2 … 0 dB · Random Pitch -2 … +2 st
Capture_Crate_Capture_Stereo_01Stereo · 48 kHz · 1.48 s · 21.6 KB
Capture_Crate_Capture_Stereo_02Stereo · 48 kHz · 1.48 s · 20.8 KB
Capture_Crate_Capture_Stereo_03Stereo · 48 kHz · 1.51 s · 20.9 KB
Layer 2
Volume -7 dB · Start Delay 0.1 s · Random Pitch -1 … +1 st
Player_Item_Pickup_01Mono · 44.1 kHz · 0.1 s · 7 KB
Technical details
- Event ID
- SFX_Capture_Crate_Capture_Succeed_Local
- Game File
- Server/Audio/SoundEvents/SFX/Tools/Capture_Crate/SFX_Capture_Crate_Capture_Succeed_Local.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 5
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, AudioCategory
- Audio format
- Original Ogg Vorbis, Stereo · 48 kHz · 1.48 s · 21.6 KB
Used by
Items and blocks (1)
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5