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OtherToolsCapture Crate

Capture Crate Capture Fail Local

Sound Event · 1.36 s – 1.47 s · 1 layer · 3 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Volume -1 … 0 dB · Random Pitch -1 … +1 st

Capture_Crate_Fail_Stereo_01Stereo · 48 kHz · 1.47 s · 14.5 KB

0:000:01

Capture_Crate_Fail_Stereo_02Stereo · 48 kHz · 1.36 s · 13.2 KB

0:000:01

Capture_Crate_Fail_Stereo_03Stereo · 48 kHz · 1.39 s · 13.6 KB

0:000:01

Technical details

Event ID
SFX_Capture_Crate_Capture_Fail_Local
Game File
Server/Audio/SoundEvents/SFX/Tools/Capture_Crate/SFX_Capture_Crate_Capture_Fail_Local.json
Event volume
-5 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, AudioCategory
Audio format
Original Ogg Vorbis, Stereo · 48 kHz · 1.47 s · 14.5 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Capture Crate Capture Fail Local — Hytale Sound Database | ZAP-Hosting