Capture Crate Capture Fail Local
Sound Event · 1.36 s – 1.47 s · 1 layer · 3 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Random Volume -1 … 0 dB · Random Pitch -1 … +1 st
Capture_Crate_Fail_Stereo_01Stereo · 48 kHz · 1.47 s · 14.5 KB
Capture_Crate_Fail_Stereo_02Stereo · 48 kHz · 1.36 s · 13.2 KB
Capture_Crate_Fail_Stereo_03Stereo · 48 kHz · 1.39 s · 13.6 KB
Technical details
- Event ID
- SFX_Capture_Crate_Capture_Fail_Local
- Game File
- Server/Audio/SoundEvents/SFX/Tools/Capture_Crate/SFX_Capture_Crate_Capture_Fail_Local.json
- Event volume
- -5 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, AudioCategory
- Audio format
- Original Ogg Vorbis, Stereo · 48 kHz · 1.47 s · 14.5 KB
Used by
Items and blocks (1)
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5