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BlocksCandle

Candle Default Loop

Sound Event · Infinite loop · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -6 dB · Infinite loop · Random Start Point Up To 10 s

Candle_Loop_01Mono · 48 kHz · 12.5 s · 122.9 KB

0:000:12

Technical details

Event ID
SFX_Candle_Default_Loop
Game File
Server/Audio/SoundEvents/BlockSounds/Candle/SFX_Candle_Default_Loop.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
1 BlocksInherited
Maximum hearing distance
5 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
no
Audio category
AudioCat_Ambient (0 dB)
Inherits from
SFX_Attn_ExtremelyQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 12.5 s · 122.9 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Candle Default Loop — Hytale Sound Database | ZAP-Hosting