Candle Default Loop
Sound Event · Infinite loop · 1 layer · 1 variant
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -6 dB · Infinite loop · Random Start Point Up To 10 s
Candle_Loop_01Mono · 48 kHz · 12.5 s · 122.9 KB
Technical details
- Event ID
- SFX_Candle_Default_Loop
- Game File
- Server/Audio/SoundEvents/BlockSounds/Candle/SFX_Candle_Default_Loop.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 1 BlocksInherited
- Maximum hearing distance
- 5 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- no
- Audio category
- AudioCat_Ambient (0 dB)
- Inherits from
- SFX_Attn_ExtremelyQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 12.5 s · 122.9 KB
Used by
Items and blocks (11)
Ancient Candle
Furniture_Ancient_Candle
- Block · Continuous noise
Bamboo Candle
Furniture_Jungle_Candle
- Block · Continuous noise
Candle
Furniture_Crude_Candle
- Block · Continuous noise
Dark Temple Candle
Furniture_Temple_Dark_Candle
- Block · Continuous noise
Feran Torch
Furniture_Feran_Torch
- Block · Continuous noise
Goblin Candle
Furniture_Goblin_Candle
- Block · Continuous noise
Kweebec Candle
Furniture_Kweebec_Candle
- Block · Continuous noise
Lost Civilization Candle
Furniture_Human_Ruins_Candle
- Block · Continuous noise
Lumberjack Candle
Furniture_Lumberjack_Lantern
- Block · Continuous noise
Tavern Candle
Furniture_Tavern_Candle
- Block · Continuous noise
Wind Temple Candle
Furniture_Temple_Wind_Candle
- Block · Continuous noise
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5