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UIInteractions

Campfire Processing Failed

Sound Event · 3.76 s · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB

Campfire_Processing_Failed_01Mono · 44.1 kHz · 3.76 s · 80.4 KB

0:000:03

Technical details

Event ID
SFX_Campfire_Processing_Failed
Game File
Server/Audio/SoundEvents/SFX/UI/Interactions/Benches/SFX_Campfire_Processing_Failed.json
Event volume
-0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.4
Concurrent instances
50Inherited
Interruption prevented
no
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, MaxInstance, PreventSoundInterruption
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 3.76 s · 80.4 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Campfire Processing Failed — Hytale Sound Database | ZAP-Hosting