Campfire Close Local
Sound Event · 0.68 s · 1 layer · 1 variant
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB
Campfire_Close_Stereo_01Stereo · 48 kHz · 0.68 s · 16.6 KB
Technical details
- Event ID
- SFX_Campfire_Close_Local
- Game File
- Server/Audio/SoundEvents/SFX/Crafting/SFX_Campfire_Close_Local.json
- Event volume
- -2 dB
- Event pitch
- 0 Halftones
- Attenuation starts at
- 2 Blocks
- Maximum hearing distance
- 16 Blocks
- Spatiality (Spatial Blend)
- 0.6
- Concurrent instances
- 50
- Interruption prevented
- no
- Audio category
- AudioCat_SFX (0 dB)
- Audio format
- Original Ogg Vorbis, Stereo · 48 kHz · 0.68 s · 16.6 KB
Used by
Items and blocks (1)
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5