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NPCsBeastsCamel

Camel Sleep

Sound Event · Infinite loop · 1 layer · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Start Delay 0.5 s · Infinite loop · Random Volume -4.4 … 0 dB · Random Pitch -3.86 … +1.65 st

Camel_Sleep_01Mono · 44.1 kHz · 4.55 s · 105.3 KB

0:000:04

Camel_Sleep_02Mono · 44.1 kHz · 5.09 s · 122.1 KB

0:000:05

Camel_Sleep_03Mono · 44.1 kHz · 5.28 s · 136.5 KB

0:000:05

Camel_Sleep_04Mono · 44.1 kHz · 5.08 s · 127.7 KB

0:000:05

Technical details

Event ID
SFX_Camel_Sleep
Game File
Server/Audio/SoundEvents/SFX/NPC/Beasts/Camel/SFX_Camel_Sleep.json
Event volume
-6 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
2 BlocksInherited
Maximum hearing distance
10 BlocksInherited
Spatiality (Spatial Blend)
0.5
Concurrent instances
3
Interruption prevented
no
Audio category
AudioCat_NPC_Camel (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_VeryQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 4.55 s · 105.3 KB

Used by

NPCs (2)

Camel

Camel

  • Animation · Sleep

Camel

Tamed_Camel

  • Animation · Sleep

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Camel Sleep — Hytale Sound Database | ZAP-Hosting