Camel Sleep
Sound Event · Infinite loop · 1 layer · 4 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Start Delay 0.5 s · Infinite loop · Random Volume -4.4 … 0 dB · Random Pitch -3.86 … +1.65 st
Camel_Sleep_01Mono · 44.1 kHz · 4.55 s · 105.3 KB
Camel_Sleep_02Mono · 44.1 kHz · 5.09 s · 122.1 KB
Camel_Sleep_03Mono · 44.1 kHz · 5.28 s · 136.5 KB
Camel_Sleep_04Mono · 44.1 kHz · 5.08 s · 127.7 KB
Technical details
- Event ID
- SFX_Camel_Sleep
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Beasts/Camel/SFX_Camel_Sleep.json
- Event volume
- -6 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 2 BlocksInherited
- Maximum hearing distance
- 10 BlocksInherited
- Spatiality (Spatial Blend)
- 0.5
- Concurrent instances
- 3
- Interruption prevented
- no
- Audio category
- AudioCat_NPC_Camel (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_VeryQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 4.55 s · 105.3 KB
Used by
NPCs (2)
Camel
Camel
- Animation · Sleep
Camel
Tamed_Camel
- Animation · Sleep
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5