Camel Run
Sound Event ยท Infinite loop ยท 2 layers ยท 9 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume 0 dB ยท Start Delay 0.2 s ยท Probability 50 % ยท Infinite loop ยท Random Volume -5 โฆ 0 dB ยท Random Pitch -2 โฆ +2 st
Camel_Run_01Mono ยท 44.1 kHz ยท 0.93 s ยท 32 KB
Camel_Run_02Mono ยท 44.1 kHz ยท 0.76 s ยท 27 KB
Camel_Run_03Mono ยท 44.1 kHz ยท 0.74 s ยท 24.7 KB
Camel_Run_04Mono ยท 44.1 kHz ยท 0.71 s ยท 25.6 KB
Camel_Run_05Mono ยท 44.1 kHz ยท 1.16 s ยท 36.8 KB
Layer 2
Volume 0 dB ยท Infinite loop ยท Random Pitch -2 โฆ +2 st
Hoof_Large_Run_01Mono ยท 44.1 kHz ยท 0.5 s ยท 16 KB
Hoof_Large_Run_02Mono ยท 44.1 kHz ยท 0.51 s ยท 16.3 KB
Hoof_Large_Run_03Mono ยท 44.1 kHz ยท 0.5 s ยท 16.1 KB
Hoof_Large_Run_04Mono ยท 44.1 kHz ยท 0.5 s ยท 16.1 KB
Technical details
- Event ID
- SFX_Camel_Run
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Beasts/Camel/SFX_Camel_Run.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.5
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_NPC_Camel (0 dB) โ AudioCat_NPC (0 dB) โ AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono ยท 44.1 kHz ยท 0.93 s ยท 32 KB
Used by
NPCs (2)
Camel
Camel
- Animation ยท Run
Camel
Tamed_Camel
- Animation ยท Run
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Layer 2: Random volume (minimum) changed from -5 dB to 0 dB
- Layer 2: Volume from +6 dB to 0 dB