Cactus Land
Sound Event · 0.9 s – 1 s · 1 layer · 5 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -12 dB · Random Volume -1 … 0 dB · Random Pitch -1 … +1 st · no repeats within 2 plays
FS_Land_Cactus_01Mono · 48 kHz · 0.92 s · 9.9 KB
FS_Land_Cactus_02Mono · 48 kHz · 0.95 s · 10.8 KB
FS_Land_Cactus_03Mono · 48 kHz · 0.9 s · 9.8 KB
FS_Land_Cactus_04Mono · 48 kHz · 0.93 s · 10.1 KB
FS_Land_Cactus_05Mono · 48 kHz · 1 s · 10.5 KB
Technical details
- Event ID
- SFX_Cactus_Land
- Game File
- Server/Audio/SoundEvents/BlockSounds/Cactus/SFX_Cactus_Land.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, AudioCategory
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 0.92 s · 9.9 KB
Used by
Items and blocks (7)
Cactus - Ball
Plant_Cactus_Ball_1
- Block sound set · Land on
Cactus - Bottom
Plant_Cactus_1
- Block sound set · Land on
Cactus - Middle
Plant_Cactus_2
- Block sound set · Land on
Cactus - Top
Plant_Cactus_3
- Block sound set · Land on
Flat Cactus
Plant_Cactus_Flat_2
- Block sound set · Land on
Large Flat Cactus
Plant_Cactus_Flat_3
- Block sound set · Land on
Small Flat Cactus
Plant_Cactus_Flat_1
- Block sound set · Land on
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5