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BlocksCactus

Cactus Hit

Sound Event · 0.88 s – 0.99 s · 1 layer · 5 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -1 dB · Random Volume -2 … 0 dB · Random Pitch -2 … +2 st · no repeats within 2 plays

Cactus_Hit_01Mono · 48 kHz · 0.92 s · 10.8 KB

0:000:00

Cactus_Hit_02Mono · 48 kHz · 0.95 s · 10.8 KB

0:000:00

Cactus_Hit_03Mono · 48 kHz · 0.99 s · 11.4 KB

0:000:00

Cactus_Hit_04Mono · 48 kHz · 0.92 s · 10.6 KB

0:000:00

Cactus_Hit_05Mono · 48 kHz · 0.88 s · 11 KB

0:000:00

Technical details

Event ID
SFX_Cactus_Hit
Game File
Server/Audio/SoundEvents/BlockSounds/Cactus/SFX_Cactus_Hit.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 0.92 s · 10.8 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Cactus Hit — Hytale Sound Database | ZAP-Hosting