Cactus Hit
Sound Event · 0.88 s – 0.99 s · 1 layer · 5 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -1 dB · Random Volume -2 … 0 dB · Random Pitch -2 … +2 st · no repeats within 2 plays
Cactus_Hit_01Mono · 48 kHz · 0.92 s · 10.8 KB
Cactus_Hit_02Mono · 48 kHz · 0.95 s · 10.8 KB
Cactus_Hit_03Mono · 48 kHz · 0.99 s · 11.4 KB
Cactus_Hit_04Mono · 48 kHz · 0.92 s · 10.6 KB
Cactus_Hit_05Mono · 48 kHz · 0.88 s · 11 KB
Technical details
- Event ID
- SFX_Cactus_Hit
- Game File
- Server/Audio/SoundEvents/BlockSounds/Cactus/SFX_Cactus_Hit.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 0.92 s · 10.8 KB
Used by
Items and blocks (7)
Cactus - Ball
Plant_Cactus_Ball_1
- Block sound set · Hit
Cactus - Bottom
Plant_Cactus_1
- Block sound set · Hit
Cactus - Middle
Plant_Cactus_2
- Block sound set · Hit
Cactus - Top
Plant_Cactus_3
- Block sound set · Hit
Flat Cactus
Plant_Cactus_Flat_2
- Block sound set · Hit
Large Flat Cactus
Plant_Cactus_Flat_3
- Block sound set · Hit
Small Flat Cactus
Plant_Cactus_Flat_1
- Block sound set · Hit
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5