Skip to content
NPCsLivestockBunny

Bunny Hurt

Sound Event · 0.24 s – 0.35 s · 1 layer · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Start Delay 0.1 s · Probability 20 % · Random Volume -4.4 … 0 dB · Random Pitch -8.84 … 0 st

Bunny_Hurt_01Mono · 44.1 kHz · 0.25 s · 11.6 KB

0:000:00

Bunny_Hurt_02Mono · 44.1 kHz · 0.25 s · 12.4 KB

0:000:00

Bunny_Hurt_03Mono · 44.1 kHz · 0.14 s · 5.1 KB

0:000:00

Bunny_Hurt_04Mono · 44.1 kHz · 0.19 s · 10.6 KB

0:000:00

Technical details

Event ID
SFX_Bunny_Hurt
Game File
Server/Audio/SoundEvents/SFX/NPC/Livestock/Bunny/SFX_Bunny_Hurt.json
Event volume
-14 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
2
Interruption prevented
Yes
Audio category
AudioCat_NPC_Bunny (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 0.25 s · 11.6 KB

Used by

NPCs (3)

Bunny

Bunny

  • Animation · Hurt

Bunny

Tamed_Bunny

  • Animation · Hurt

Bunny

Temple_Bunny

  • Animation · Hurt

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Bunny Hurt — Hytale Sound Database | ZAP-Hosting