Bunny Death
Sound Event · 0.74 s – 0.95 s · 1 layer · 6 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -14 dB · Random Volume -4.4 … 0 dB · Random Pitch -8.84 … 0 st
Bunny_Death_01Mono · 44.1 kHz · 0.74 s · 25.3 KB
Bunny_Death_02Mono · 44.1 kHz · 0.89 s · 31.2 KB
Bunny_Death_03Mono · 44.1 kHz · 0.95 s · 31.7 KB
Bunny_Death_04Mono · 44.1 kHz · 0.86 s · 27.6 KB
Bunny_Death_05Mono · 44.1 kHz · 0.81 s · 27.6 KB
Bunny_Death_06Mono · 44.1 kHz · 0.74 s · 27.1 KB
Technical details
- Event ID
- SFX_Bunny_Death
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Livestock/Bunny/SFX_Bunny_Death.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 2
- Interruption prevented
- Yes
- Audio category
- AudioCat_NPC_Bunny (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.74 s · 25.3 KB
Used by
NPCs (3)
Bunny
Bunny
- Animation · Death
Bunny
Tamed_Bunny
- Animation · Death
Bunny
Temple_Bunny
- Animation · Death
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5