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NPCsLivestockBunny

Bunny Death

Sound Event · 0.74 s – 0.95 s · 1 layer · 6 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -14 dB · Random Volume -4.4 … 0 dB · Random Pitch -8.84 … 0 st

Bunny_Death_01Mono · 44.1 kHz · 0.74 s · 25.3 KB

0:000:00

Bunny_Death_02Mono · 44.1 kHz · 0.89 s · 31.2 KB

0:000:00

Bunny_Death_03Mono · 44.1 kHz · 0.95 s · 31.7 KB

0:000:00

Bunny_Death_04Mono · 44.1 kHz · 0.86 s · 27.6 KB

0:000:00

Bunny_Death_05Mono · 44.1 kHz · 0.81 s · 27.6 KB

0:000:00

Bunny_Death_06Mono · 44.1 kHz · 0.74 s · 27.1 KB

0:000:00

Technical details

Event ID
SFX_Bunny_Death
Game File
Server/Audio/SoundEvents/SFX/NPC/Livestock/Bunny/SFX_Bunny_Death.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
2
Interruption prevented
Yes
Audio category
AudioCat_NPC_Bunny (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 0.74 s · 25.3 KB

Used by

NPCs (3)

Bunny

Bunny

  • Animation · Death

Bunny

Tamed_Bunny

  • Animation · Death

Bunny

Temple_Bunny

  • Animation · Death

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Bunny Death — Hytale Sound Database | ZAP-Hosting