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NPCsLivestockBunny

Bunny Alerted

Sound Event · 0.42 s – 0.58 s · 1 layer · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -6 dB · Probability 30 % · Random Volume -4.4 … 0 dB · Random Pitch -8.84 … 0 st

Bunny_Alerted_01Mono · 44.1 kHz · 0.56 s · 21 KB

0:000:00

Bunny_Alerted_02Mono · 44.1 kHz · 0.42 s · 16.3 KB

0:000:00

Bunny_Alerted_03Mono · 44.1 kHz · 0.53 s · 18.8 KB

0:000:00

Bunny_Alerted_04Mono · 44.1 kHz · 0.58 s · 21.8 KB

0:000:00

Technical details

Event ID
SFX_Bunny_Alerted
Game File
Server/Audio/SoundEvents/SFX/NPC/Livestock/Bunny/SFX_Bunny_Alerted.json
Event volume
-14 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
2
Interruption prevented
Yes
Audio category
AudioCat_NPC_Bunny (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 0.56 s · 21 KB

Used by

NPCs (3)

Bunny

Bunny

  • Animation · Alerted

Bunny

Tamed_Bunny

  • Animation · Alerted

Bunny

Temple_Bunny

  • Animation · Alerted

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Bunny Alerted — Hytale Sound Database | ZAP-Hosting