Bunny Alerted
Sound Event · 0.42 s – 0.58 s · 1 layer · 4 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -6 dB · Probability 30 % · Random Volume -4.4 … 0 dB · Random Pitch -8.84 … 0 st
Bunny_Alerted_01Mono · 44.1 kHz · 0.56 s · 21 KB
Bunny_Alerted_02Mono · 44.1 kHz · 0.42 s · 16.3 KB
Bunny_Alerted_03Mono · 44.1 kHz · 0.53 s · 18.8 KB
Bunny_Alerted_04Mono · 44.1 kHz · 0.58 s · 21.8 KB
Technical details
- Event ID
- SFX_Bunny_Alerted
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Livestock/Bunny/SFX_Bunny_Alerted.json
- Event volume
- -14 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 2
- Interruption prevented
- Yes
- Audio category
- AudioCat_NPC_Bunny (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.56 s · 21 KB
Used by
NPCs (3)
Bunny
Bunny
- Animation · Alerted
Bunny
Tamed_Bunny
- Animation · Alerted
Bunny
Temple_Bunny
- Animation · Alerted
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5