Brazier Stone Break Lit
Sound Event ยท 1.76 s ยท 2 layers ยท 9 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume 0 dB ยท Random Pitch -1 โฆ +1 st ยท no repeats within 3 plays
Stone_Break_01Mono ยท 48 kHz ยท 0.76 s ยท 11.1 KB
Stone_Break_02Mono ยท 48 kHz ยท 0.84 s ยท 11.8 KB
Stone_Break_03Mono ยท 48 kHz ยท 0.76 s ยท 10.1 KB
Stone_Break_04Mono ยท 48 kHz ยท 0.84 s ยท 11.7 KB
Stone_Break_05Mono ยท 48 kHz ยท 0.78 s ยท 11.6 KB
Stone_Break_06Mono ยท 48 kHz ยท 0.84 s ยท 11.5 KB
Stone_Break_07Mono ยท 48 kHz ยท 0.92 s ยท 13 KB
Stone_Break_08Mono ยท 48 kHz ยท 0.74 s ยท 10.9 KB
Layer 2
Volume 0 dB ยท Start Delay 0.1 s ยท Random Pitch -2 โฆ +2 st
Torch_OffMono ยท 44.1 kHz ยท 1.66 s ยท 46.8 KB
Technical details
- Event ID
- SFX_Brazier_Stone_Break_Lit
- Game File
- Server/Audio/SoundEvents/BlockSounds/Brazier/SFX_Brazier_Stone_Break_Lit.json
- Event volume
- 0 dBInherited
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 4
- Interruption prevented
- Yes
- Audio category
- AudioCat_BlockSounds (0 dB) โ AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Volume, Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
- Audio format
- Original Ogg Vorbis, Mono ยท 48 kHz ยท 0.76 s ยท 11.1 KB
Used by
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Layer 1: Random volume (minimum) changed from -1 dB to 0 dB
- Layer 1: Volume from +5 dB to 0 dB
- Layer 2: Random volume (minimum) changed from -1 dB to 0 dB
- Layer 2: Volume from +6 dB to 0 dB