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BlocksBrazier

Brazier Stone Break Lit

Sound Event ยท 1.76 s ยท 2 layers ยท 9 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume 0 dB ยท Random Pitch -1 โ€ฆ +1 st ยท no repeats within 3 plays

Stone_Break_01Mono ยท 48 kHz ยท 0.76 s ยท 11.1 KB

0:000:00

Stone_Break_02Mono ยท 48 kHz ยท 0.84 s ยท 11.8 KB

0:000:00

Stone_Break_03Mono ยท 48 kHz ยท 0.76 s ยท 10.1 KB

0:000:00

Stone_Break_04Mono ยท 48 kHz ยท 0.84 s ยท 11.7 KB

0:000:00

Stone_Break_05Mono ยท 48 kHz ยท 0.78 s ยท 11.6 KB

0:000:00

Stone_Break_06Mono ยท 48 kHz ยท 0.84 s ยท 11.5 KB

0:000:00

Stone_Break_07Mono ยท 48 kHz ยท 0.92 s ยท 13 KB

0:000:00

Stone_Break_08Mono ยท 48 kHz ยท 0.74 s ยท 10.9 KB

0:000:00

Layer 2

Volume 0 dB ยท Start Delay 0.1 s ยท Random Pitch -2 โ€ฆ +2 st

Torch_OffMono ยท 44.1 kHz ยท 1.66 s ยท 46.8 KB

0:000:01

Technical details

Event ID
SFX_Brazier_Stone_Break_Lit
Game File
Server/Audio/SoundEvents/BlockSounds/Brazier/SFX_Brazier_Stone_Break_Lit.json
Event volume
0 dBInherited
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
4
Interruption prevented
Yes
Audio category
AudioCat_BlockSounds (0 dB) โ†’ AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Volume, Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
Audio format
Original Ogg Vorbis, Mono ยท 48 kHz ยท 0.76 s ยท 11.1 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Layer 1: Random volume (minimum) changed from -1 dB to 0 dB
    • Layer 1: Volume from +5 dB to 0 dB
    • Layer 2: Random volume (minimum) changed from -1 dB to 0 dB
    • Layer 2: Volume from +6 dB to 0 dB
Brazier Stone Break Lit โ€” Hytale Sound Database | ZAP-Hosting