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BlocksBrazier

Brazier Metal Break Lit

Sound Event · 1.76 s · 2 layers · 6 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume 0 dB · Random Pitch -2 … 0 st · no repeats within 2 plays

Brazier_Break_01Mono · 48 kHz · 1.21 s · 13.6 KB

0:000:01

Brazier_Break_02Mono · 48 kHz · 1.32 s · 14.1 KB

0:000:01

Brazier_Break_03Mono · 48 kHz · 1.18 s · 13.1 KB

0:000:01

Brazier_Break_04Mono · 48 kHz · 1.21 s · 13.1 KB

0:000:01

Brazier_Break_05Mono · 48 kHz · 1.08 s · 12.7 KB

0:000:01

Layer 2

Volume 0 dB · Start Delay 0.1 s · Random Pitch -2 … +2 st

Torch_OffMono · 44.1 kHz · 1.66 s · 46.8 KB

0:000:01

Technical details

Event ID
SFX_Brazier_Metal_Break_Lit
Game File
Server/Audio/SoundEvents/BlockSounds/Brazier/SFX_Brazier_Metal_Break_Lit.json
Event volume
0 dBInherited
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
4
Interruption prevented
Yes
Audio category
AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Volume, Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 1.21 s · 13.6 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Layer 1: Random volume (minimum) changed from -1 dB to 0 dB
    • Layer 1: Volume from +5 dB to 0 dB
    • Layer 2: Random volume (minimum) changed from -1 dB to 0 dB
    • Layer 2: Volume from +6 dB to 0 dB
Brazier Metal Break Lit — Hytale Sound Database | ZAP-Hosting