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BlocksBrazier

Brazier Metal Break

Sound Event · 1.08 s – 1.32 s · 1 layer · 5 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Pitch -2 … 0 st · no repeats within 2 plays

Brazier_Break_01Mono · 48 kHz · 1.21 s · 13.6 KB

0:000:01

Brazier_Break_02Mono · 48 kHz · 1.32 s · 14.1 KB

0:000:01

Brazier_Break_03Mono · 48 kHz · 1.18 s · 13.1 KB

0:000:01

Brazier_Break_04Mono · 48 kHz · 1.21 s · 13.1 KB

0:000:01

Brazier_Break_05Mono · 48 kHz · 1.08 s · 12.7 KB

0:000:01

Technical details

Event ID
SFX_Brazier_Metal_Break
Game File
Server/Audio/SoundEvents/BlockSounds/Brazier/SFX_Brazier_Metal_Break.json
Event volume
0 dBInherited
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
4
Interruption prevented
Yes
Audio category
AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Volume, Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 1.21 s · 13.6 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Random volume (minimum) changed from -1 dB to 0 dB
    • Volume from +4 dB to 0 dB
Brazier Metal Break — Hytale Sound Database | ZAP-Hosting