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BlocksBrazier

Brazier Build

Sound Event · 1.52 s · 2 layers · 2 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume +3.1 dB

Build_1Mono · 44.1 kHz · 0.14 s · 6.6 KB

0:000:00

Layer 2

Volume 0 dB · Start Delay 0.05 s · Random Volume -0.9 … 0 dB · Random Pitch -1.82 … +1.65 st

Torch_OnMono · 44.1 kHz · 1.47 s · 47 KB

0:000:01

Technical details

Event ID
SFX_Brazier_Build
Game File
Server/Audio/SoundEvents/BlockSounds/Brazier/SFX_Brazier_Build.json
Event volume
-3.1 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
no
Audio category
AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 0.14 s · 6.6 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Layer 1: Volume from +6 dB to +3.1 dB
Brazier Build — Hytale Sound Database | ZAP-Hosting