Brazier Build
Sound Event · 1.52 s · 2 layers · 2 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume +3.1 dB
Build_1Mono · 44.1 kHz · 0.14 s · 6.6 KB
Layer 2
Volume 0 dB · Start Delay 0.05 s · Random Volume -0.9 … 0 dB · Random Pitch -1.82 … +1.65 st
Torch_OnMono · 44.1 kHz · 1.47 s · 47 KB
Technical details
- Event ID
- SFX_Brazier_Build
- Game File
- Server/Audio/SoundEvents/BlockSounds/Brazier/SFX_Brazier_Build.json
- Event volume
- -3.1 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- no
- Audio category
- AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.14 s · 6.6 KB
Used by
Items and blocks (8)
Bamboo Brazier
Furniture_Jungle_Brazier
- Block sound set · Place
Dark Temple Brazier
Furniture_Temple_Dark_Brazier
- Block sound set · Place
Earth Brazier
Furniture_Dungeon_Earth_Brazier
- Block sound set · Place
Goblin Brazier
Furniture_Goblin_Brazier
- Block sound set · Place
Light Temple Brazier
Furniture_Temple_Light_Brazier
- Block sound set · Place
Lost Civilization Brazier
Furniture_Human_Ruins_Brazier
- Block sound set · Place
Primordial Scarak Brazier
Furniture_Temple_Scarak_Brazier
- Block sound set · Place
Simple Stone Brazier
Furniture_Village_Brazier
- Block sound set · Place
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Layer 1: Volume from +6 dB to +3.1 dB