Bramble MoveIn
Sound Event · 1.5 s – 2 s · 1 layer · 5 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Random Volume -6 … 0 dB · Random Pitch -3.86 … +3.16 st
Foley_PL_Bramble_Move_01Mono · 44.1 kHz · 2 s · 33.4 KB
Foley_PL_Bramble_Move_02Mono · 44.1 kHz · 1.63 s · 28 KB
Foley_PL_Bramble_Move_03Mono · 44.1 kHz · 1.64 s · 27.8 KB
Foley_PL_Bramble_Move_04Mono · 44.1 kHz · 1.5 s · 25.3 KB
Foley_PL_Bramble_Move_05Mono · 44.1 kHz · 1.5 s · 25.6 KB
Technical details
- Event ID
- SFX_Bramble_MoveIn
- Game File
- Server/Audio/SoundEvents/BlockSounds/Bramble/SFX_Bramble_MoveIn.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 2 s · 33.4 KB
Used by
Items and blocks (9)
Arid Bramble
Plant_Bramble_Dry_Twisted
- Block sound set · Move in
Bramble Leaves
Plant_Leaves_Bramble
- Block sound set · Move in
Dry Bramble
Plant_Bush_Bramble
- Block sound set · Move in
Dry Magic Bramble
Plant_Bramble_Dry_Magic
- Block sound set · Move in
Green Bramble
Plant_Bramble_Moss_Twisted
- Block sound set · Move in
Lavathorn
Plant_Bramble_Dead_Lavathorn
- Block sound set · Move in
Poison Bramble
Plant_Bramble_Dead_Twisted
- Block sound set · Move in
Sandthorn
Plant_Bramble_Dry_Sandthorn
- Block sound set · Move in
Winter Bramble
Plant_Bramble_Winter
- Block sound set · Move in
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5