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BlocksBramble

Bramble MoveIn

Sound Event · 1.5 s – 2 s · 1 layer · 5 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Volume -6 … 0 dB · Random Pitch -3.86 … +3.16 st

Foley_PL_Bramble_Move_01Mono · 44.1 kHz · 2 s · 33.4 KB

0:000:02

Foley_PL_Bramble_Move_02Mono · 44.1 kHz · 1.63 s · 28 KB

0:000:01

Foley_PL_Bramble_Move_03Mono · 44.1 kHz · 1.64 s · 27.8 KB

0:000:01

Foley_PL_Bramble_Move_04Mono · 44.1 kHz · 1.5 s · 25.3 KB

0:000:01

Foley_PL_Bramble_Move_05Mono · 44.1 kHz · 1.5 s · 25.6 KB

0:000:01

Technical details

Event ID
SFX_Bramble_MoveIn
Game File
Server/Audio/SoundEvents/BlockSounds/Bramble/SFX_Bramble_MoveIn.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 2 s · 33.4 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Bramble MoveIn — Hytale Sound Database | ZAP-Hosting