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BlocksBramble

Bramble Break

Sound Event · 1.12 s – 1.31 s · 1 layer · 5 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Pitch -1 … +1 st · no repeats within 2 plays

Bramble_Break_01Mono · 48 kHz · 1.31 s · 16.6 KB

0:000:01

Bramble_Break_02Mono · 48 kHz · 1.27 s · 15.6 KB

0:000:01

Bramble_Break_03Mono · 48 kHz · 1.26 s · 16.3 KB

0:000:01

Bramble_Break_04Mono · 48 kHz · 1.12 s · 13.9 KB

0:000:01

Bramble_Break_05Mono · 48 kHz · 1.26 s · 15.2 KB

0:000:01

Technical details

Event ID
SFX_Bramble_Break
Game File
Server/Audio/SoundEvents/BlockSounds/Bramble/SFX_Bramble_Break.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
5
Interruption prevented
Yes
Audio category
AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 1.31 s · 16.6 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Random volume (minimum) changed from -2 dB to 0 dB
    • Volume from +3 dB to 0 dB
Bramble Break — Hytale Sound Database | ZAP-Hosting