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WeaponsBowSignature

Bow T2 Signature Shoot

Sound Event ยท 2.77 s โ€“ 3.28 s ยท 1 layer ยท 3 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume +6 dB ยท Random Volume -2 โ€ฆ 0 dB ยท Random Pitch -2 โ€ฆ +1 st

Bow_T2_Signature_Shoot_01Mono ยท 48 kHz ยท 2.94 s ยท 27.5 KB

0:000:02

Bow_T2_Signature_Shoot_02Mono ยท 48 kHz ยท 3.28 s ยท 27.7 KB

0:000:03

Bow_T2_Signature_Shoot_03Mono ยท 48 kHz ยท 2.77 s ยท 26.7 KB

0:000:02

Technical details

Event ID
SFX_Bow_T2_Signature_Shoot
Game File
Server/Audio/SoundEvents/SFX/Weapons/Bow/Signature/SFX_Bow_T2_Signature_Shoot.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
15 BlocksInherited
Maximum hearing distance
45 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Shortbow (-6 dB) โ†’ AudioCat_Weapons (0 dB) โ†’ AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_LoudMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono ยท 48 kHz ยท 2.94 s ยท 27.5 KB

Used by

Items and blocks (17)

2 debug, template and unnamed entries

Change history

Present since at least 0.6.6 (earliest available build) ยท unchanged through 0.7.5

Bow T2 Signature Shoot โ€” Hytale Sound Database | ZAP-Hosting