Skip to content
WeaponsBowSignature

Bow T2 Signature Nock Local

Sound Event ยท 1 s ยท 1 layer ยท 3 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume +2 dB ยท Random Volume -2 โ€ฆ 0 dB

Bow_T2_Signature_Nock_Stereo_01Stereo ยท 48 kHz ยท 1 s ยท 22.6 KB

0:000:01

Bow_T2_Signature_Nock_Stereo_02Stereo ยท 48 kHz ยท 1 s ยท 22.1 KB

0:000:01

Bow_T2_Signature_Nock_Stereo_03Stereo ยท 48 kHz ยท 1 s ยท 22.2 KB

0:000:01

Technical details

Event ID
SFX_Bow_T2_Signature_Nock_Local
Game File
Server/Audio/SoundEvents/SFX/Weapons/Bow/Signature/SFX_Bow_T2_Signature_Nock_Local.json
Event volume
0 dB
Event pitch
0 Halftones
Attenuation starts at
2 Blocks
Maximum hearing distance
16 Blocks
Spatiality (Spatial Blend)
0.6
Concurrent instances
50
Interruption prevented
Yes
Audio category
AudioCat_Shortbow (-6 dB) โ†’ AudioCat_Weapons (0 dB) โ†’ AudioCat_SFX (0 dB)
Audio format
Original Ogg Vorbis, Stereo ยท 48 kHz ยท 1 s ยท 22.6 KB

Used by

Items and blocks (18)

3 debug, template and unnamed entries

Change history

Present since at least 0.6.6 (earliest available build) ยท unchanged through 0.7.5

Bow T2 Signature Nock Local โ€” Hytale Sound Database | ZAP-Hosting