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WeaponsBowSignature

Bow T2 Signature Loop

Sound Event · Infinite loop · 2 layers · 2 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume +3 dB · Infinite loop · Random Volume -2 … 0 dB

Bow_T2_Signature_Loop_01_01Mono · 48 kHz · 1.88 s · 13.7 KB

0:000:01

Layer 2

Volume +3 dB · Infinite loop · Random Volume -2 … 0 dB

Bow_T2_Signature_Loop_02_01Mono · 48 kHz · 1.88 s · 8.9 KB

0:000:01

Technical details

Event ID
SFX_Bow_T2_Signature_Loop
Game File
Server/Audio/SoundEvents/SFX/Weapons/Bow/Signature/SFX_Bow_T2_Signature_Loop.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Shortbow (-6 dB) → AudioCat_Weapons (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 1.88 s · 13.7 KB

Used by

Items and blocks (18)

Adamantite Shortbow

Weapon_Shortbow_Adamantite

  • ItemAppearanceConditions › SignatureCharges · World sound (audible to everyone)

Ancient Steel Hand Crossbow

Weapon_Crossbow_Ancient_Steel

  • ItemAppearanceConditions › SignatureCharges · World sound (audible to everyone)

Bronze Shortbow

Weapon_Shortbow_Bronze

  • ItemAppearanceConditions › SignatureCharges · World sound (audible to everyone)

Cobalt Shortbow

Weapon_Shortbow_Cobalt

  • ItemAppearanceConditions › SignatureCharges · World sound (audible to everyone)

Copper Shortbow

Weapon_Shortbow_Copper

  • ItemAppearanceConditions › SignatureCharges · World sound (audible to everyone)

Crude Shortbow

Weapon_Shortbow_Crude

  • ItemAppearanceConditions › SignatureCharges · World sound (audible to everyone)

Doomed Outlander Shortbow

Weapon_Shortbow_Doomed

  • ItemAppearanceConditions › SignatureCharges · World sound (audible to everyone)

Flame Shortbow

Weapon_Shortbow_Flame

  • ItemAppearanceConditions › SignatureCharges · World sound (audible to everyone)

Frost Shortbow

Weapon_Shortbow_Frost

  • ItemAppearanceConditions › SignatureCharges · World sound (audible to everyone)

Iron Hand Crossbow

Weapon_Crossbow_Iron

  • ItemAppearanceConditions › SignatureCharges · World sound (audible to everyone)

Iron Shortbow

Weapon_Shortbow_Iron

  • ItemAppearanceConditions › SignatureCharges · World sound (audible to everyone)

Mithril Shortbow

Weapon_Shortbow_Mithril

  • ItemAppearanceConditions › SignatureCharges · World sound (audible to everyone)

Onyxium Shortbow

Weapon_Shortbow_Onyxium

  • ItemAppearanceConditions › SignatureCharges · World sound (audible to everyone)

Rusty Iron Shortbow

Weapon_Shortbow_Iron_Rusty

  • ItemAppearanceConditions › SignatureCharges · World sound (audible to everyone)

Thorium Shortbow

Weapon_Shortbow_Thorium

  • ItemAppearanceConditions › SignatureCharges · World sound (audible to everyone)
3 debug, template and unnamed entries

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Bow T2 Signature Loop — Hytale Sound Database | ZAP-Hosting