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WeaponsBow

Bow T2 Draw Local

Sound Event · 1.63 s – 1.84 s · 1 layer · 3 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume +6 dB · Random Volume -0.9 … 0 dB · Random Pitch -1.82 … +1.65 st

Bow_T2_Draw_Stereo_01Stereo · 48 kHz · 1.84 s · 44.8 KB

0:000:01

Bow_T2_Draw_Stereo_02Stereo · 48 kHz · 1.72 s · 44.3 KB

0:000:01

Bow_T2_Draw_Stereo_03Stereo · 48 kHz · 1.63 s · 40.9 KB

0:000:01

Technical details

Event ID
SFX_Bow_T2_Draw_Local
Game File
Server/Audio/SoundEvents/SFX/Weapons/Bow/SFX_Bow_T2_Draw_Local.json
Event volume
0 dB
Event pitch
0 Halftones
Attenuation starts at
2 Blocks
Maximum hearing distance
16 Blocks
Spatiality (Spatial Blend)
0.6
Concurrent instances
50
Interruption prevented
no
Audio category
AudioCat_Shortbow (-6 dB) → AudioCat_Weapons (0 dB) → AudioCat_SFX (0 dB)
Audio format
Original Ogg Vorbis, Stereo · 48 kHz · 1.84 s · 44.8 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Random volume (maximum) changed from +0.8 dB to 0 dB
Bow T2 Draw Local — Hytale Sound Database | ZAP-Hosting