Bow T1 Swing
Sound Event ยท 0.65 s โ 0.86 s ยท 2 layers ยท 7 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume +6 dB ยท Random Volume -3 โฆ 0 dB ยท Random Pitch -2 โฆ +2 st
Bow_T1_Shove_01Mono ยท 48 kHz ยท 0.5 s ยท 8.3 KB
Bow_T1_Shove_02Mono ยท 48 kHz ยท 0.5 s ยท 8.2 KB
Bow_T1_Shove_03Mono ยท 48 kHz ยท 0.5 s ยท 8.2 KB
Layer 2
Volume -14 dB ยท Random Volume -5 โฆ 0 dB ยท Random Pitch -2 โฆ +5 st
Player_Clth_Foley_Swing_01Mono ยท 44.1 kHz ยท 0.74 s ยท 24.4 KB
Player_Clth_Foley_Swing_02Mono ยท 44.1 kHz ยท 0.65 s ยท 23.5 KB
Player_Clth_Foley_Swing_03Mono ยท 44.1 kHz ยท 0.68 s ยท 22.9 KB
Player_Clth_Foley_Swing_04Mono ยท 44.1 kHz ยท 0.86 s ยท 26.1 KB
Technical details
- Event ID
- SFX_Bow_T1_Swing
- Game File
- Server/Audio/SoundEvents/SFX/Weapons/Bow/SFX_Bow_T1_Swing.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_Shortbow (-6 dB) โ AudioCat_Weapons (0 dB) โ AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono ยท 48 kHz ยท 0.5 s ยท 8.3 KB
Used by
Items and blocks (15)
Adamantite Shortbow
Weapon_Shortbow_Adamantite
- Secondary action ยท World sound (audible to everyone)
Bronze Shortbow
Weapon_Shortbow_Bronze
- Secondary action ยท World sound (audible to everyone)
Cobalt Shortbow
Weapon_Shortbow_Cobalt
- Secondary action ยท World sound (audible to everyone)
Copper Shortbow
Weapon_Shortbow_Copper
- Secondary action ยท World sound (audible to everyone)
Crude Shortbow
Weapon_Shortbow_Crude
- Secondary action ยท World sound (audible to everyone)
Doomed Outlander Shortbow
Weapon_Shortbow_Doomed
- Secondary action ยท World sound (audible to everyone)
Flame Shortbow
Weapon_Shortbow_Flame
- Secondary action ยท World sound (audible to everyone)
Frost Shortbow
Weapon_Shortbow_Frost
- Secondary action ยท World sound (audible to everyone)
Iron Shortbow
Weapon_Shortbow_Iron
- Secondary action ยท World sound (audible to everyone)
Mithril Shortbow
Weapon_Shortbow_Mithril
- Secondary action ยท World sound (audible to everyone)
Onyxium Shortbow
Weapon_Shortbow_Onyxium
- Secondary action ยท World sound (audible to everyone)
Rusty Iron Shortbow
Weapon_Shortbow_Iron_Rusty
- Secondary action ยท World sound (audible to everyone)
Thorium Shortbow
Weapon_Shortbow_Thorium
- Secondary action ยท World sound (audible to everyone)
Change history
Present since at least 0.6.6 (earliest available build) ยท unchanged through 0.7.5