Skip to content
WeaponsBow

Bow T1 Shoot Local

Sound Event · 1.31 s – 1.46 s · 1 layer · 3 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume +6 dB · Random Volume -0.9 … 0 dB · Random Pitch -2 … 0 st

Bow_T1_Shoot_Stereo_01Stereo · 48 kHz · 1.46 s · 18.9 KB

0:000:01

Bow_T1_Shoot_Stereo_02Stereo · 48 kHz · 1.32 s · 17.8 KB

0:000:01

Bow_T1_Shoot_Stereo_03Stereo · 48 kHz · 1.31 s · 17.4 KB

0:000:01

Technical details

Event ID
SFX_Bow_T1_Shoot_Local
Game File
Server/Audio/SoundEvents/SFX/Weapons/Bow/SFX_Bow_T1_Shoot_Local.json
Event volume
0 dB
Event pitch
0 Halftones
Attenuation starts at
2 Blocks
Maximum hearing distance
16 Blocks
Spatiality (Spatial Blend)
0.6
Concurrent instances
50
Interruption prevented
Yes
Audio category
AudioCat_Shortbow (-6 dB) → AudioCat_Weapons (0 dB) → AudioCat_SFX (0 dB)
Audio format
Original Ogg Vorbis, Stereo · 48 kHz · 1.46 s · 18.9 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Random volume (maximum) changed from +0.8 dB to 0 dB
Bow T1 Shoot Local — Hytale Sound Database | ZAP-Hosting