Bow T1 Shoot Local
Sound Event · 1.31 s – 1.46 s · 1 layer · 3 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume +6 dB · Random Volume -0.9 … 0 dB · Random Pitch -2 … 0 st
Bow_T1_Shoot_Stereo_01Stereo · 48 kHz · 1.46 s · 18.9 KB
Bow_T1_Shoot_Stereo_02Stereo · 48 kHz · 1.32 s · 17.8 KB
Bow_T1_Shoot_Stereo_03Stereo · 48 kHz · 1.31 s · 17.4 KB
Technical details
- Event ID
- SFX_Bow_T1_Shoot_Local
- Game File
- Server/Audio/SoundEvents/SFX/Weapons/Bow/SFX_Bow_T1_Shoot_Local.json
- Event volume
- 0 dB
- Event pitch
- 0 Halftones
- Attenuation starts at
- 2 Blocks
- Maximum hearing distance
- 16 Blocks
- Spatiality (Spatial Blend)
- 0.6
- Concurrent instances
- 50
- Interruption prevented
- Yes
- Audio category
- AudioCat_Shortbow (-6 dB) → AudioCat_Weapons (0 dB) → AudioCat_SFX (0 dB)
- Audio format
- Original Ogg Vorbis, Stereo · 48 kHz · 1.46 s · 18.9 KB
Used by
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Random volume (maximum) changed from +0.8 dB to 0 dB