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WeaponsBow

Bow T1 Shoot

Sound Event · 1.31 s – 1.46 s · 1 layer · 3 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume +6 dB · Random Volume -0.9 … 0 dB · Random Pitch -2 … +3 st

Bow_T1_Shoot_01Mono · 48 kHz · 1.46 s · 16.2 KB

0:000:01

Bow_T1_Shoot_02Mono · 48 kHz · 1.32 s · 15 KB

0:000:01

Bow_T1_Shoot_03Mono · 48 kHz · 1.31 s · 14.8 KB

0:000:01

Technical details

Event ID
SFX_Bow_T1_Shoot
Game File
Server/Audio/SoundEvents/SFX/Weapons/Bow/SFX_Bow_T1_Shoot.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
15 BlocksInherited
Maximum hearing distance
45 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Shortbow (-6 dB) → AudioCat_Weapons (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_LoudMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 1.46 s · 16.2 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Random volume (maximum) changed from +0.8 dB to 0 dB
Bow T1 Shoot — Hytale Sound Database | ZAP-Hosting