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WeaponsBow

Bow T1 Raise

Sound Event ยท 0.91 s โ€“ 1.01 s ยท 2 layers ยท 7 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume +6 dB ยท Random Volume -3 โ€ฆ 0 dB ยท Random Pitch -2 โ€ฆ +2 st

Bow_T1_Raise_01Mono ยท 48 kHz ยท 0.91 s ยท 9.6 KB

0:000:00

Bow_T1_Raise_02Mono ยท 48 kHz ยท 1.01 s ยท 9.8 KB

0:000:01

Bow_T1_Raise_03Mono ยท 48 kHz ยท 0.92 s ยท 10.1 KB

0:000:00

Layer 2

Volume -14 dB ยท Random Volume -5 โ€ฆ 0 dB ยท Random Pitch -2 โ€ฆ +5 st

Player_Clth_Foley_Swing_01Mono ยท 44.1 kHz ยท 0.74 s ยท 24.4 KB

0:000:00

Player_Clth_Foley_Swing_02Mono ยท 44.1 kHz ยท 0.65 s ยท 23.5 KB

0:000:00

Player_Clth_Foley_Swing_03Mono ยท 44.1 kHz ยท 0.68 s ยท 22.9 KB

0:000:00

Player_Clth_Foley_Swing_04Mono ยท 44.1 kHz ยท 0.86 s ยท 26.1 KB

0:000:00

Technical details

Event ID
SFX_Bow_T1_Raise
Game File
Server/Audio/SoundEvents/SFX/Weapons/Bow/SFX_Bow_T1_Raise.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Shortbow (-6 dB) โ†’ AudioCat_Weapons (0 dB) โ†’ AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono ยท 48 kHz ยท 0.91 s ยท 9.6 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) ยท unchanged through 0.7.5

Bow T1 Raise โ€” Hytale Sound Database | ZAP-Hosting