Skip to content
WeaponsBow

Bow T1 Block Impact

Sound Event ยท 0.51 s โ€“ 1.01 s ยท 1 layer ยท 2 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB ยท Random Pitch -4 โ€ฆ +2 st

Bow_T1_Block_01Mono ยท 48 kHz ยท 1.01 s ยท 11 KB

0:000:01

Bow_T1_Block_02Mono ยท 48 kHz ยท 0.51 s ยท 8.8 KB

0:000:00

Bow_T1_Block_02Mono ยท 48 kHz ยท 0.51 s ยท 8.8 KB

0:000:00

Technical details

Event ID
SFX_Bow_T1_Block_Impact
Game File
Server/Audio/SoundEvents/SFX/Weapons/Bow/SFX_Bow_T1_Block_Impact.json
Event volume
+6 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Shortbow (-6 dB) โ†’ AudioCat_Weapons (0 dB) โ†’ AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono ยท 48 kHz ยท 1.01 s ยท 11 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Random volume (minimum) changed from -4 dB to 0 dB
    • Volume from +4 dB to 0 dB
Bow T1 Block Impact โ€” Hytale Sound Database | ZAP-Hosting