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StepsBone

Bone Land

Sound Event · 1.87 s – 2.02 s · 2 layers · 9 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume -10 dB · Random Volume -1.9 … 0 dB · Random Pitch -6.17 … +4.54 st · no repeats within 2 plays

FS_Land_Bone_01Mono · 48 kHz · 1.87 s · 10.8 KB

0:000:01

FS_Land_Bone_02Mono · 48 kHz · 1.87 s · 10 KB

0:000:01

FS_Land_Bone_03Mono · 48 kHz · 2.02 s · 10.8 KB

0:000:02

FS_Land_Bone_04Mono · 48 kHz · 1.92 s · 12.2 KB

0:000:01

FS_Land_Bone_05Mono · 48 kHz · 1.87 s · 11.1 KB

0:000:01

Layer 2

Volume -6 dB · Random Pitch -1.82 … +1.65 st · no repeats within 2 plays

Player_Clth_Foley_Walk_01Mono · 44.1 kHz · 1.79 s · 28.1 KB

0:000:01

Player_Clth_Foley_Walk_02Mono · 44.1 kHz · 1.79 s · 28.3 KB

0:000:01

Player_Clth_Foley_Walk_03Mono · 44.1 kHz · 1.74 s · 24.8 KB

0:000:01

Player_Clth_Foley_Walk_04Mono · 44.1 kHz · 1.76 s · 27.2 KB

0:000:01

Technical details

Event ID
SFX_Bone_Land
Game File
Server/Audio/SoundEvents/BlockSounds/Bone/SFX_Bone_Land.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
no
Audio category
AudioCat_Footsteps (6 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 1.87 s · 10.8 KB

Used by

Items and blocks (32)

Show 8 more

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Layer 2: Random volume (minimum) changed from -1.9 dB to 0 dB
    • Layer 2: Volume from +6 dB to -6 dB
Bone Land — Hytale Sound Database | ZAP-Hosting