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BlocksBone

Bone Hit

Sound Event · 1.59 s – 1.7 s · 1 layer · 5 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -3 dB · Random Volume -2 … 0 dB · Random Pitch -2 … +2 st

Bone_Hit_01Mono · 48 kHz · 1.66 s · 9 KB

0:000:01

Bone_Hit_02Mono · 48 kHz · 1.67 s · 9.6 KB

0:000:01

Bone_Hit_03Mono · 48 kHz · 1.64 s · 9.8 KB

0:000:01

Bone_Hit_04Mono · 48 kHz · 1.7 s · 9.5 KB

0:000:01

Bone_Hit_05Mono · 48 kHz · 1.59 s · 8.7 KB

0:000:01

Technical details

Event ID
SFX_Bone_Hit
Game File
Server/Audio/SoundEvents/BlockSounds/Bone/SFX_Bone_Hit.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
5
Interruption prevented
Yes
Audio category
AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 1.66 s · 9 KB

Used by

Items and blocks (32)

Show 8 more

NPCs (1)

Cave Rex

Rex_Cave

  • NPC behavior · World sound (audible to everyone)

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Bone Hit — Hytale Sound Database | ZAP-Hosting