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WeaponsProjectilesPlayer

Bomb Fire Goblin Miss

Sound Event · 0.69 s · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB

FireballBounce_1Mono · 44.1 kHz · 0.69 s · 19.9 KB

0:000:00

Technical details

Event ID
SFX_Bomb_Fire_Goblin_Miss
Game File
Server/Audio/SoundEvents/SFX/Projectiles/Player/Bomb/Bomb_Fire_Goblin/SFX_Bomb_Fire_Goblin_Miss.json
Event volume
-14 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
15 BlocksInherited
Maximum hearing distance
45 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
no
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_LoudMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption, AudioCategory
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 0.69 s · 19.9 KB

Used by

No usage found in the server files

No item, NPC or ambience file in the server package triggers this event, and the server code does not mention it either. The game data therefore does not show where it plays in the game.

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Bomb Fire Goblin Miss — Hytale Sound Database | ZAP-Hosting