Bomb Fire Goblin Hit
Sound Event · 0.69 s · 1 layer · 1 variant
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB
FireballBounce_1Mono · 44.1 kHz · 0.69 s · 19.9 KB
Technical details
- Event ID
- SFX_Bomb_Fire_Goblin_Hit
- Game File
- Server/Audio/SoundEvents/SFX/Projectiles/Player/Bomb/Bomb_Fire_Goblin/SFX_Bomb_Fire_Goblin_Hit.json
- Event volume
- -14 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 15 BlocksInherited
- Maximum hearing distance
- 45 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- no
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_LoudMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption, AudioCategory
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.69 s · 19.9 KB
Used by
Items and blocks (1)
NPCs (1)
Burnt Skeleton Alchemist
Skeleton_Burnt_Alchemist
- NPC behavior · Projectile hits · About the projectile
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5