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WeaponsProjectilesPlayer

Bomb Fire Goblin Hit

Sound Event · 0.69 s · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB

FireballBounce_1Mono · 44.1 kHz · 0.69 s · 19.9 KB

0:000:00

Technical details

Event ID
SFX_Bomb_Fire_Goblin_Hit
Game File
Server/Audio/SoundEvents/SFX/Projectiles/Player/Bomb/Bomb_Fire_Goblin/SFX_Bomb_Fire_Goblin_Hit.json
Event volume
-14 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
15 BlocksInherited
Maximum hearing distance
45 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
no
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_LoudMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption, AudioCategory
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 0.69 s · 19.9 KB

Used by

NPCs (1)

Burnt Skeleton Alchemist

Skeleton_Burnt_Alchemist

  • NPC behavior · Projectile hits · About the projectile

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Bomb Fire Goblin Hit — Hytale Sound Database | ZAP-Hosting