Skip to content
NPCsLivestockBoar

Boar Walk

Sound Event · Infinite loop · 1 layer · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -5 dB · Infinite loop · Random Volume -6 … 0 dB · Random Pitch -3 … +3 st

Hoof_Small_Walk_01Mono · 44.1 kHz · 0.5 s · 17.4 KB

0:000:00

Hoof_Small_Walk_02Mono · 44.1 kHz · 0.5 s · 17.1 KB

0:000:00

Hoof_Small_Walk_03Mono · 44.1 kHz · 0.5 s · 17.6 KB

0:000:00

Hoof_Small_Walk_04Mono · 44.1 kHz · 0.5 s · 16.6 KB

0:000:00

Technical details

Event ID
SFX_Boar_Walk
Game File
Server/Audio/SoundEvents/SFX/NPC/Livestock/Boar/SFX_Boar_Walk.json
Event volume
-2 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_NPC_Boar (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 0.5 s · 17.4 KB

Used by

NPCs (2)

Boar

Boar

  • Animation · Walk

Boar

Tamed_Boar

  • Animation · Walk

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Boar Walk — Hytale Sound Database | ZAP-Hosting