Boar Run
Sound Event ยท Infinite loop ยท 2 layers ยท 10 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume 0 dB ยท Start Delay 0.5 s ยท Probability 50 % ยท Infinite loop ยท Random Volume -5 โฆ 0 dB ยท Random Pitch -8.84 โฆ +4.54 st
Boar_Run_01Mono ยท 44.1 kHz ยท 0.5 s ยท 22 KB
Boar_Run_02Mono ยท 44.1 kHz ยท 0.34 s ยท 15.4 KB
Boar_Run_03Mono ยท 44.1 kHz ยท 0.27 s ยท 12.3 KB
Boar_Run_04Mono ยท 44.1 kHz ยท 0.44 s ยท 16.4 KB
Boar_Run_05Mono ยท 44.1 kHz ยท 0.52 s ยท 21.4 KB
Boar_Run_06Mono ยท 44.1 kHz ยท 0.71 s ยท 26.4 KB
Layer 2
Volume 0 dB ยท Infinite loop ยท Random Volume -4 โฆ 0 dB ยท Random Pitch -3 โฆ +3 st
Hoof_Small_Run_01Mono ยท 44.1 kHz ยท 0.5 s ยท 16.7 KB
Hoof_Small_Run_02Mono ยท 44.1 kHz ยท 0.49 s ยท 16.7 KB
Hoof_Small_Run_03Mono ยท 44.1 kHz ยท 0.49 s ยท 17.2 KB
Hoof_Small_Run_04Mono ยท 44.1 kHz ยท 0.49 s ยท 16.6 KB
Technical details
- Event ID
- SFX_Boar_Run
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Livestock/Boar/SFX_Boar_Run.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_NPC_Boar (0 dB) โ AudioCat_NPC (0 dB) โ AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono ยท 44.1 kHz ยท 0.5 s ยท 22 KB
Used by
NPCs (2)
Boar
Boar
- Animation ยท Flee
- Animation ยท Run
- Animation ยท RunBackward
Boar
Tamed_Boar
- Animation ยท Flee
- Animation ยท Run
- Animation ยท RunBackward
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Layer 1: Random volume (minimum) changed from -6 dB to -5 dB
- Layer 1: Volume from +1 dB to 0 dB
- Layer 2: Random volume (minimum) changed from -10 dB to -4 dB
- Layer 2: Volume from +6 dB to 0 dB