Blunderbuss Miss
Sound Event ยท 1.54 s โ 1.57 s ยท 1 layer ยท 4 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB ยท Random Pitch -1 โฆ +1 st
Blunderbuss_Bullet_Miss_01Mono ยท 44.1 kHz ยท 1.57 s ยท 51.3 KB
Blunderbuss_Bullet_Miss_02Mono ยท 44.1 kHz ยท 1.55 s ยท 50.1 KB
Blunderbuss_Bullet_Miss_03Mono ยท 44.1 kHz ยท 1.56 s ยท 46.9 KB
Blunderbuss_Bullet_Miss_04Mono ยท 44.1 kHz ยท 1.54 s ยท 47.5 KB
Technical details
- Event ID
- SFX_Blunderbuss_Miss
- Game File
- Server/Audio/SoundEvents/SFX/Projectiles/Blunderbuss_Bullet/SFX_Blunderbuss_Miss.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 15 BlocksInherited
- Maximum hearing distance
- 45 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- no
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_LoudMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, AudioCategory
- Audio format
- Original Ogg Vorbis, Mono ยท 44.1 kHz ยท 1.57 s ยท 51.3 KB
Used by
Items and blocks (2)
NPCs (3)
Burnt Skeleton Gunner
Skeleton_Burnt_Gunner
- NPC behavior ยท Projectile misses ยท About the projectile
Risen Gunner
Risen_Gunner
- NPC behavior ยท Projectile misses ยท About the projectile
Skeleton Pirate Gunner
Skeleton_Pirate_Gunner
- NPC behavior ยท Projectile misses ยท About the projectile
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Random volume (minimum) changed from -2 dB to 0 dB
- Volume from +6 dB to 0 dB