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WeaponsProjectilesBlunderbuss Bullet

Blunderbuss Miss

Sound Event ยท 1.54 s โ€“ 1.57 s ยท 1 layer ยท 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB ยท Random Pitch -1 โ€ฆ +1 st

Blunderbuss_Bullet_Miss_01Mono ยท 44.1 kHz ยท 1.57 s ยท 51.3 KB

0:000:01

Blunderbuss_Bullet_Miss_02Mono ยท 44.1 kHz ยท 1.55 s ยท 50.1 KB

0:000:01

Blunderbuss_Bullet_Miss_03Mono ยท 44.1 kHz ยท 1.56 s ยท 46.9 KB

0:000:01

Blunderbuss_Bullet_Miss_04Mono ยท 44.1 kHz ยท 1.54 s ยท 47.5 KB

0:000:01

Technical details

Event ID
SFX_Blunderbuss_Miss
Game File
Server/Audio/SoundEvents/SFX/Projectiles/Blunderbuss_Bullet/SFX_Blunderbuss_Miss.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
15 BlocksInherited
Maximum hearing distance
45 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
no
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_LoudMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, AudioCategory
Audio format
Original Ogg Vorbis, Mono ยท 44.1 kHz ยท 1.57 s ยท 51.3 KB

Used by

NPCs (3)

Burnt Skeleton Gunner

Skeleton_Burnt_Gunner

  • NPC behavior ยท Projectile misses ยท About the projectile

Risen Gunner

Risen_Gunner

  • NPC behavior ยท Projectile misses ยท About the projectile

Skeleton Pirate Gunner

Skeleton_Pirate_Gunner

  • NPC behavior ยท Projectile misses ยท About the projectile

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Random volume (minimum) changed from -2 dB to 0 dB
    • Volume from +6 dB to 0 dB
Blunderbuss Miss โ€” Hytale Sound Database | ZAP-Hosting