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WeaponsGunsBlunderbuss

Blunderbuss Load

Sound Event · 2.5 s · 1 layer · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -3 dB · Random Pitch -1 … +1 st

Blunderbuss_Load_NPC_01Mono · 44.1 kHz · 2.5 s · 57.6 KB

0:000:02

Blunderbuss_Load_NPC_02Mono · 44.1 kHz · 2.5 s · 65 KB

0:000:02

Blunderbuss_Load_NPC_03Mono · 44.1 kHz · 2.5 s · 66.2 KB

0:000:02

Blunderbuss_Load_NPC_04Mono · 44.1 kHz · 2.5 s · 63.5 KB

0:000:02

Technical details

Event ID
SFX_Blunderbuss_Load
Game File
Server/Audio/SoundEvents/SFX/Weapons/Guns/Blunderbuss/SFX_Blunderbuss_Load.json
Event volume
+3 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
no
Audio category
AudioCat_Weapons (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 2.5 s · 57.6 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Random volume (minimum) changed from -1 dB to 0 dB
    • Volume from 0 dB to -3 dB
Blunderbuss Load — Hytale Sound Database | ZAP-Hosting