Blunderbuss Hit
Sound Event ยท 1.72 s โ 1.94 s ยท 1 layer ยท 4 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB ยท Random Pitch -1 โฆ +1 st
Blunderbuss_Bullet_Hit_01Mono ยท 44.1 kHz ยท 1.89 s ยท 49.8 KB
Blunderbuss_Bullet_Hit_02Mono ยท 44.1 kHz ยท 1.72 s ยท 44.4 KB
Blunderbuss_Bullet_Hit_03Mono ยท 44.1 kHz ยท 1.94 s ยท 49.8 KB
Blunderbuss_Bullet_Hit_04Mono ยท 44.1 kHz ยท 1.89 s ยท 48.8 KB
Technical details
- Event ID
- SFX_Blunderbuss_Hit
- Game File
- Server/Audio/SoundEvents/SFX/Projectiles/Blunderbuss_Bullet/SFX_Blunderbuss_Hit.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 15 BlocksInherited
- Maximum hearing distance
- 45 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- no
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_LoudMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, AudioCategory
- Audio format
- Original Ogg Vorbis, Mono ยท 44.1 kHz ยท 1.89 s ยท 49.8 KB
Used by
Items and blocks (2)
NPCs (3)
Burnt Skeleton Gunner
Skeleton_Burnt_Gunner
- NPC behavior ยท Projectile hits ยท About the projectile
Risen Gunner
Risen_Gunner
- NPC behavior ยท Projectile hits ยท About the projectile
Skeleton Pirate Gunner
Skeleton_Pirate_Gunner
- NPC behavior ยท Projectile hits ยท About the projectile
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Random volume (minimum) changed from -1 dB to 0 dB
- Volume from +6 dB to 0 dB