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WeaponsGunsBlunderbuss

Blunderbuss Fire Local

Sound Event · 4 s – 4.5 s · 1 layer · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -5 dB · Random Pitch -1 … +1 st

Blunderbuss_Fire_Player_Stereo_01Stereo · 44.1 kHz · 4.5 s · 243.7 KB

0:000:04

Blunderbuss_Fire_Player_Stereo_02Stereo · 44.1 kHz · 4 s · 223.6 KB

0:000:04

Blunderbuss_Fire_Player_Stereo_03Stereo · 44.1 kHz · 4.5 s · 253.7 KB

0:000:04

Blunderbuss_Fire_Player_Stereo_04Stereo · 44.1 kHz · 4 s · 241.9 KB

0:000:04

Technical details

Event ID
SFX_Blunderbuss_Fire_Local
Game File
Server/Audio/SoundEvents/SFX/Weapons/Guns/Blunderbuss/SFX_Blunderbuss_Fire_Local.json
Event volume
+5 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
15 BlocksInherited
Maximum hearing distance
45 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Weapons (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_LoudMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Stereo · 44.1 kHz · 4.5 s · 243.7 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Random volume (minimum) changed from -2 dB to 0 dB
    • Volume from 0 dB to -5 dB
Blunderbuss Fire Local — Hytale Sound Database | ZAP-Hosting