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NPCsBeastsBison

Bison Run

Sound Event · Infinite loop · 1 layer · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Infinite loop · Random Volume -4 … 0 dB · Random Pitch -3 … +3 st

Hoof_Large_Run_01Mono · 44.1 kHz · 0.5 s · 16 KB

0:000:00

Hoof_Large_Run_02Mono · 44.1 kHz · 0.51 s · 16.3 KB

0:000:00

Hoof_Large_Run_03Mono · 44.1 kHz · 0.5 s · 16.1 KB

0:000:00

Hoof_Large_Run_04Mono · 44.1 kHz · 0.5 s · 16.1 KB

0:000:00

Technical details

Event ID
SFX_Bison_Run
Game File
Server/Audio/SoundEvents/SFX/NPC/Beasts/Bison/SFX_Bison_Run.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.5
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_NPC_Bison (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 0.5 s · 16 KB

Used by

NPCs (2)

Bison

Bison

  • Animation · Run

Bison

Tamed_Bison

  • Animation · Run

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Random volume (minimum) changed from -10 dB to -4 dB
    • Volume from +6 dB to 0 dB
Bison Run — Hytale Sound Database | ZAP-Hosting