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NPCsBeastsBison

Bison Idle

Sound Event · 1.19 s – 1.21 s · 1 layer · 2 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -4.1 dB · Start Delay 0.1 s · Probability 15 % · Random Volume -2 … 0 dB · Random Pitch -3.86 … +1.65 st

Bison_Idle_01Mono · 44.1 kHz · 1.11 s · 29.2 KB

0:000:01

Bison_Idle_02Mono · 44.1 kHz · 1.09 s · 29.1 KB

0:000:01

Technical details

Event ID
SFX_Bison_Idle
Game File
Server/Audio/SoundEvents/SFX/NPC/Beasts/Bison/SFX_Bison_Idle.json
Event volume
+4.1 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.5
Concurrent instances
3
Interruption prevented
Yes
Audio category
AudioCat_NPC_Bison (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 1.11 s · 29.2 KB

Used by

NPCs (2)

Bison

Bison

  • Animation · Idle

Bison

Tamed_Bison

  • Animation · Idle

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Random volume (minimum) changed from -6 dB to -2 dB
    • Volume from 0 dB to -4.1 dB
Bison Idle — Hytale Sound Database | ZAP-Hosting