Bison Idle
Sound Event · 1.19 s – 1.21 s · 1 layer · 2 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -4.1 dB · Start Delay 0.1 s · Probability 15 % · Random Volume -2 … 0 dB · Random Pitch -3.86 … +1.65 st
Bison_Idle_01Mono · 44.1 kHz · 1.11 s · 29.2 KB
Bison_Idle_02Mono · 44.1 kHz · 1.09 s · 29.1 KB
Technical details
- Event ID
- SFX_Bison_Idle
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Beasts/Bison/SFX_Bison_Idle.json
- Event volume
- +4.1 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.5
- Concurrent instances
- 3
- Interruption prevented
- Yes
- Audio category
- AudioCat_NPC_Bison (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 1.11 s · 29.2 KB
Used by
NPCs (2)
Bison
Bison
- Animation · Idle
Bison
Tamed_Bison
- Animation · Idle
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Random volume (minimum) changed from -6 dB to -2 dB
- Volume from 0 dB to -4.1 dB