Bison Hurt
Sound Event · 0.48 s – 0.65 s · 1 layer · 4 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Start Delay 0.1 s · Probability 20 % · Random Pitch -3.86 … +3.16 st
Bison_Hurt_01Mono · 44.1 kHz · 0.38 s · 15.2 KB
Bison_Hurt_02Mono · 44.1 kHz · 0.4 s · 16.4 KB
Bison_Hurt_03Mono · 44.1 kHz · 0.55 s · 20.7 KB
Bison_Hurt_04Mono · 44.1 kHz · 0.52 s · 17.3 KB
Technical details
- Event ID
- SFX_Bison_Hurt
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Beasts/Bison/SFX_Bison_Hurt.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.5
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_NPC_Bison (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.38 s · 15.2 KB
Used by
NPCs (2)
Bison
Bison
- Animation · Hurt
Bison
Tamed_Bison
- Animation · Hurt
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Random volume (minimum) changed from -0.9 dB to 0 dB
- Volume from +6 dB to 0 dB