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NPCsBeastsBison

Bison Alerted

Sound Event · 0.81 s – 0.95 s · 1 layer · 3 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Pitch -1 … +1 st

Bison_Alerted_01Mono · 44.1 kHz · 0.81 s · 21.8 KB

0:000:00

Bison_Alerted_02Mono · 44.1 kHz · 0.95 s · 25.4 KB

0:000:00

Bison_Alerted_03Mono · 44.1 kHz · 0.9 s · 25.3 KB

0:000:00

Technical details

Event ID
SFX_Bison_Alerted
Game File
Server/Audio/SoundEvents/SFX/NPC/Beasts/Bison/SFX_Bison_Alerted.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.5
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_NPC_Bison (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 0.81 s · 21.8 KB

Used by

NPCs (2)

Bison

Bison

  • Animation · Alerted

Bison

Tamed_Bison

  • Animation · Alerted

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Random volume (minimum) changed from -3 dB to 0 dB
    • Volume from +6 dB to 0 dB
Bison Alerted — Hytale Sound Database | ZAP-Hosting