Bison Alerted
Sound Event · 0.81 s – 0.95 s · 1 layer · 3 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Random Pitch -1 … +1 st
Bison_Alerted_01Mono · 44.1 kHz · 0.81 s · 21.8 KB
Bison_Alerted_02Mono · 44.1 kHz · 0.95 s · 25.4 KB
Bison_Alerted_03Mono · 44.1 kHz · 0.9 s · 25.3 KB
Technical details
- Event ID
- SFX_Bison_Alerted
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Beasts/Bison/SFX_Bison_Alerted.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.5
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_NPC_Bison (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.81 s · 21.8 KB
Used by
NPCs (2)
Bison
Bison
- Animation · Alerted
Bison
Tamed_Bison
- Animation · Alerted
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Random volume (minimum) changed from -3 dB to 0 dB
- Volume from +6 dB to 0 dB