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NPCsBeastsBear Grizzly

Bear Walk

Sound Event · Infinite loop · 1 layer · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Infinite loop · Random Volume -5 … 0 dB · Random Pitch -3 … +3 st

Hoof_Large_Walk_01Mono · 44.1 kHz · 0.51 s · 17 KB

0:000:00

Hoof_Large_Walk_02Mono · 44.1 kHz · 0.5 s · 15.7 KB

0:000:00

Hoof_Large_Walk_03Mono · 44.1 kHz · 0.5 s · 16.5 KB

0:000:00

Hoof_Large_Walk_04Mono · 44.1 kHz · 0.5 s · 16.8 KB

0:000:00

Technical details

Event ID
SFX_Bear_Walk
Game File
Server/Audio/SoundEvents/SFX/NPC/Beasts/Bear_Grizzly/SFX_Bear_Walk.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.5
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_NPC_Bear_Grizzly (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 0.51 s · 17 KB

Used by

NPCs (3)

Grizzly Bear

Bear_Grizzly

  • Animation · Walk
  • Animation · WalkBackward

Voidtaken Grizzly

Bear_Voidtaken

  • Animation · Walk
  • Animation · WalkBackward
1 debug, template and unnamed entries

Template

Template_Placeholder

  • Animation · Walk
  • Animation · WalkBackward

NPC models without a role (1)

Bear Grizzly Voidtaken2

Bear_Grizzly_Voidtaken2

  • Animation · Walk
  • Animation · WalkBackward

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Random volume (minimum) changed from -6 dB to -5 dB
    • Volume from +1 dB to 0 dB
Bear Walk — Hytale Sound Database | ZAP-Hosting