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NPCsBeastsBear Voidtaken

Bear Voidtaken Tentacle

Sound Event · 3 s · 1 layer · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -1 dB · Random Volume -1 … 0 dB · Random Pitch -2 … +2 st

Bear_Voidtaken_Tentacle_01Mono · 48 kHz · 3 s · 48.8 KB

0:000:03

Bear_Voidtaken_Tentacle_02Mono · 48 kHz · 3 s · 42 KB

0:000:03

Bear_Voidtaken_Tentacle_03Mono · 48 kHz · 3 s · 46 KB

0:000:03

Bear_Voidtaken_Tentacle_04Mono · 48 kHz · 3 s · 43 KB

0:000:03

Technical details

Event ID
SFX_Bear_Voidtaken_Tentacle
Game File
Server/Audio/SoundEvents/SFX/NPC/Beasts/Bear_Voidtaken/SFX_Bear_Voidtaken_Tentacle.json
Event volume
+1 dB
Event pitch
-3 Halftones
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
35 Blocks
Spatiality (Spatial Blend)
0.5
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_NPC_Bear_Grizzly (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: StartAttenuationDistance, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 3 s · 48.8 KB

Used by

No usage found in the server files

No item, NPC or ambience file in the server package triggers this event, and the server code does not mention it either. The game data therefore does not show where it plays in the game.

Mentioned in 1 files that no item or NPC can reach
  • Item/InteractionsItem/Interactions/NPCs/Beast/Bear_Voidtaken/Bear_Voidtaken_Tentacle_Spawn.jsonWorld sound (audible to everyone)

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Bear Voidtaken Tentacle — Hytale Sound Database | ZAP-Hosting