Bear Voidtaken Stomp Impact
Sound Event · 2.48 s – 2.5 s · 1 layer · 4 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -3 dB · Random Pitch -1.8 … +1.6 st
Golem_Earth_Foley_Stomp_Impact_01Mono · 44.1 kHz · 2.5 s · 73 KB
Golem_Earth_Foley_Stomp_Impact_02Mono · 44.1 kHz · 2.49 s · 70.4 KB
Golem_Earth_Foley_Stomp_Impact_03Mono · 44.1 kHz · 2.5 s · 71.8 KB
Golem_Earth_Foley_Stomp_Impact_04Mono · 44.1 kHz · 2.48 s · 74.1 KB
Technical details
- Event ID
- SFX_Bear_Voidtaken_Stomp_Impact
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Beasts/Bear_Voidtaken/SFX_Bear_Voidtaken_Stomp_Impact.json
- Event volume
- +3 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 35 Blocks
- Spatiality (Spatial Blend)
- 0.4
- Concurrent instances
- 3
- Interruption prevented
- Yes
- Audio category
- AudioCat_NPC_Golem_Frost (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 2.5 s · 73 KB
Used by
NPCs (1)
1 debug, template and unnamed entries
Template
Template_Bear_Voidtaken_Boss
- NPC behavior · World sound (audible to everyone)
Change history
Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5