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NPCsBeastsBear Voidtaken

Bear Voidtaken Stomp Impact

Sound Event · 2.48 s – 2.5 s · 1 layer · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -3 dB · Random Pitch -1.8 … +1.6 st

Golem_Earth_Foley_Stomp_Impact_01Mono · 44.1 kHz · 2.5 s · 73 KB

0:000:02

Golem_Earth_Foley_Stomp_Impact_02Mono · 44.1 kHz · 2.49 s · 70.4 KB

0:000:02

Golem_Earth_Foley_Stomp_Impact_03Mono · 44.1 kHz · 2.5 s · 71.8 KB

0:000:02

Golem_Earth_Foley_Stomp_Impact_04Mono · 44.1 kHz · 2.48 s · 74.1 KB

0:000:02

Technical details

Event ID
SFX_Bear_Voidtaken_Stomp_Impact
Game File
Server/Audio/SoundEvents/SFX/NPC/Beasts/Bear_Voidtaken/SFX_Bear_Voidtaken_Stomp_Impact.json
Event volume
+3 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
35 Blocks
Spatiality (Spatial Blend)
0.4
Concurrent instances
3
Interruption prevented
Yes
Audio category
AudioCat_NPC_Golem_Frost (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 2.5 s · 73 KB

Used by

NPCs (1)

1 debug, template and unnamed entries

Template

Template_Bear_Voidtaken_Boss

  • NPC behavior · World sound (audible to everyone)

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Bear Voidtaken Stomp Impact — Hytale Sound Database | ZAP-Hosting